Pillars of Eternity; Most OP Class/Build? (In your opinions) User Info: SoulixSouls. SoulixSouls 4 years ago #1. As the title says what is the best class/build I'm a big min and max guy. I like getting the most out of my character. Plz don't write anything like it's whatever you like etc. I like to prepare before I start games like this so what. I just got the best arbalest in lvl 10 Endless Path ( Aedrins Wrecker) and is already 9/12 enchanted. I can slap an elemental damage or a mob type damage ( except kith that take 4 slots).
Last updated on October 22nd, 2018
Soulbound weapons are the most powerful set of weapons in the game. In this guide I will explore each of the Soulbound Weapons and where to find them, as well as the unique abilities that will be acquired once they are upgraded.
Pillars of Eternity 2 Soulbound Weapon Locations
It’s important to note each weapon has its own upgrade path that requires you to do specific tasks. Requirements can vary from damage dealt, killing certain number of enemies, afflictions caused etc. After completing these requirements a new weapon level will unlock in-turn upgrading weapon quality and granting unique abilities, making these weapons a must have.
Lord Darryn’s Voulge
Lord Darryn’s Voulge binds with Barbarian, Druid and Fighter Classes and Multiclasses. Upgrading this weapon will give you these abilities:
Bolting Strikes – 10% chance to apply Lightning Strikes on hit
Static Thunder – on hit: apply stack of Static Thunder, on crit: consume stacks of Static Thunder in small AoE to do 5 shock damage per consumed stack
Barbarian: Modifies Static Thunder – Static Thunder also disorients enemies
Fighter: Gathering Storm – cast a random storm spell when you drop below 50% hp, 1/encounter
Druid: Storm Mastery – add +3 to storm power levels
Location
Soulbound pollaxe Lord Darryn’s Voulge can be obtained by searching shipwreck on an island located South East of Neketaka.
Marux Amanth
Marux Amanth binds with Paladin, Priest and Rogue Classes and Multiclasses. Upgrading this weapon will give you these abilities:
Corona of the Soul – 10% chance for fire damage AoE on target
Worthy Sacrifice – instakill one near death enemy 1/rest
Rogue: Quick to the Slaughter – on combat start get +2 pen for a short time
Paladin: Soul Feeding – gain Smart and Strong inspirations on Corona of the Soul
Priest: Echoes of the Faith – 10% chance to repeat attacks after 0.5 seconds, priest spells
Location
Soulbound dagger Marux Amanth can be obtained on Level 2 of Poko Kohara Ruins. To access the hidden room where the dagger is, you need to destroy the barrels next to a wall which will destroy the wall and reveal the room.
Magistrate’s Cudgel
Magistrate’s Cudgel binds with Cipher, Fighter and Monk Classes and Multi-classes. Upgrading this weapon will give you these abilities:
Judge – mark targets for 30s, + 10 accuracy to marked targets
Fair Trial – when receiving affliction, apply a random tier 1 inspiration, 1/encounter
Executioner – kill lower level Kith on crit
Yume nikki download mac. Cipher: Verdict – apply stunned on crit
Pillars Of Eternity Characters
Fighter: Deliberations – randomly apply +0.2 armor or +0.2 pen or -80% recovery when engaging a target
https://hsrhat.weebly.com/blog/iphoto-for-mac-download. Monk: Indictment – on hit 25% to clear concentration from target
Location
Soulbound Mace Magistrate’s Cudgel is located in Subterranean Temple on an Island East of Neketaka. To get the mace from the statue, your main character needs to have 14 INT and 15 RES.
Using drug like Ripple Sponge and using food that boosts INT or RES while resting are couple of ways how to increase stats so that you can pick the mace up.
Blightheart
Blighthear binds with Ranger, Cypher and Wizard. Upgrading this weapon will give you these abilities:
Living Wood – 20 % for a conal AoE that does Corrode damage and Hobbles
Heartbeat – heals 20 % of dmg done in 3s intervals for a short period
Corrupting Beauty – nearby enemies are Distracted for 20s on kill
Ranger: Blighted Shot – full attack that hobbles and weakens, 1/encounter
Wizard: Tainted Being – added +10 % dmg as Corrode
Pillars Of Eternity Types Of Dmg Software
Chanter: Hymn of Decay – on kill get +1 Phrase Yosemite dmg direct download.
Location
Soulbound Arquebus Blightheart can be found by searching the Burial Site on Motare O Kozi Island, located NE of Neketaka.
Modwyr
Modwyr can only bind with the main character. Upgrading this weapon will give you these abilities:
Eager Lover– 2% bonus attack speed per hit until end of combat (stacks 15 times)
Emotional – deals 20% bonus damage as Burn when above 50% health, 20% Freeze when below
Experimentation – gain Bottoms up (1 per encounter attack that stuns enemy)
Gta 5 mac download free. True Independence – immune to Intellect afflictions
Location
Sassiest sword ever, Modwyr, can be found in the Old City in Neketaka. Go to The Gullet District and use the lift to reach Old City. Take SW exit from Old City Overlook to reach Old City Ruins. Modwyr is located in NE corner of Old City Ruins.
Stay tuned for more Pillars of Eternity 2 Guides, as we make some more Guides covering wide array of things!
DeliveratorBelongs to an elite order
Pillars of Eternity is my current video game obsession. An obvious and worthy successor to BG/BG2. I particularly love the setting / world-building, and have been thinking about what a tabletop game set in that world would be like. One really cool thing about the game is that it only examines a small slice of the world, but gives you enough info about the other pieces of the setting that you'd have a nice basis on which to build.
Now, although I love the game's mechanics as well, there are quite a few things that are essentially artifacts of it being a video game, and not particularly integral to the game's story or the world's themes, so I'd throw those out. The main things that I would want to keep, that are *not* purely fluff but actually have mechanical implications, are as follows, in descending order of importance: -Races and Classes With the caveat that most of the classes I'd leave as-is in terms of mapping to their 5E equivalents. I don't care if the power sets don't match all that well; the concept is what matters. There are only two classes I'd need to design: Chanters and Ciphers. Chanters I might make a Bard variant, since that's the obvious analogue. The issue with trying to do them 'as-is' in the video game is that combat in 5E tends not to last long enough to make their whole 'build up Phrases over time in order to cast spells' thing viable. I could see allowing them to chant two Phrases per round, though. Ciphers I'd be inclined to keep pretty close to the video game: regular attacks build up your Focus, then you unleash it to use your class abilities (which are a mix of Psychic damage and Save-or-Sucks); those abilities get cooler at higher levels but blow more Focus to power. What I imagine would happen in practice in a TTRPG is that a Cipher character would alternate between building up Focus in one battle and then spending it in the next. A Cipher would almost certainly be Dex/Int MAD, but that's hardly a combination that would be a tough sell to players. (And if someone wanted to wade into melee instead, they could go Str/Int with Con tertiary.) The tricky bit is that both of those new classes are completely non-Vancian, and thus can just go-go-go like the energizer bunny all day long. I might be tempted to make some of their stuff short-rest rechargeable, putting them more in line with Warlocks. But maybe not. Given that everyone needs to rest simply to avoid Exhaustion levels, it might not be a problem to have some classes whose interesting stuff simply doesn't need to be recharged, as long as it's not overpowered. Designing new races in 5E is quick and easy, so making Orlans, Aumua, and Godlike shouldn't be a problem. The subraces of the latter ought to be fun! -National origin, as well as Race/Class/Background, gives you some skills and/or stats. Again, this is mostly a matter of drawing up a list--not too tough. One easy-peasy way to handle this would be to make national origin a mini-background, granting one Skill or Toolkit prof. -PCs can mod their own magic items; relatedly, 'masterwork' items are a thing. -Reputation as a real, trackable, key resource. The faction stuff in the DMG seems like it would help with this. And creating good, interesting organizations is key to making any location in the PoE world really hum. Dunryd Row, the Dozens, the Crucible Knights, and the animancers are what make Defiance Bay such a cool city, after all. -No XP for killing members of PC races. Ever. I do XP weirdly in 5E anyway, but yeah. Comments are closed.
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